Publications

Lobo, P., Lima, R., Branco, D., & Bermúdez I Badia, S. (2024). Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), 1–8. https://doi.org/10.1109/SeGAH61285.2024.10639576 Cite Download
Mendes, D. C. G., Costa, R., Agrela, G., Badia, S. B. I., & Cameirão, M. S. (2024). Evaluating the Impact of Anthropomorphism and Verbal Interaction on Users’ Perception of a Virtual Agent in Facilitating Self-Disclosure. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), 1–8. https://doi.org/10.1109/SeGAH61285.2024.10639572 Cite Download
Branco, D., Pereira, A. H., Sardinha, L., Cameirão, M. S., Badia, S. B. I., & Faria, A. L. (2024). Immersive Exergaming: Harnessing Virtual Reality Head-Mounted Displays for Health and Fitness Enhancement Through Case Study. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), 1–8. https://doi.org/10.1109/SeGAH61285.2024.10639562 Cite Download
Câmara, J., Silva, A. R. S. E., Paulino, T., Badia, S. B. I., Vilar, M., & Fermé, E. (2024). Ecologically Valid Tablet-based Cognitive Training: A Case Report of a Bilateral Thalamic Stroke Patient. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), 1–8. https://doi.org/10.1109/SeGAH61285.2024.10639593 Cite Download
Ahmad, M. A., & Badia, S. B. I. (2024). Validity and Reliability of VR-based Cable Car simulation for balance assessment using the Nintendo Wii balance board. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), 1–7. https://doi.org/10.1109/SeGAH61285.2024.10639573 Cite Download
Fernandes, P. B., Ferreira, L. A., Bermúdez I Badia, S., & Faria, A. L. (2024). Harnessing music and reminiscence approaches to personalize serious games for people with dementia: a randomized controlled trial. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), 1–8. https://doi.org/10.1109/SeGAH61285.2024.10639590 Cite Download
Barthet, M., Branco, D., Gallotta, R., Khalifa, A., & Yannakakis, G. N. (2024, July 23). Closing the Affective Loop via Experience-Driven Reinforcement Learning Designers. 2024 12th International Conference on Affective Computing and Intelligent Interaction (ACII). https://doi.org/10.48550/arXiv.2408.06346 Cite Download
Mendes, D. C. G., Fonseca, A., & Cameirão, M. S. (2024). The relationship between healthcare satisfaction after miscarriage and perinatal grief symptoms: A cross-sectional study on Portugal residents. Social Science & Medicine, 353, 117037. https://doi.org/10.1016/j.socscimed.2024.117037 Cite Download
Lima, R., Chirico, A., Varandas, R., Gamboa, H., Gaggioli, A., & i Badia, S. B. (2024). Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality. Virtual Reality, 28(2), 107. https://doi.org/10.1007/s10055-024-00989-y Cite Download
Teixeira, I., Branco, D., & I Badia, S. B. (2024). Reh@Store: An Open-Source Framework for Enhancing ICT-Based Health Interventions with Secure Distribution, Maintenance, and Data Collection. Procedia Computer Science, 239, 1524–1531. https://doi.org/10.1016/j.procs.2024.06.327 Cite Download
Ahmad, M. A., Gouveia, É. R., & Bermúdez i Badia, S. (2024). A Virtual Reality-Based Simulation Tool for Assessing the Risk of Falls in Older Adults. Applied Sciences, 14(14), 6251. https://doi.org/10.3390/app14146251 Cite Download
Vourvopoulos, A., Fleury, M., Blanco-Mora, D. A., Fernandes, J.-C., Figueiredo, P., & Bermúdez i Badia, S. (2024). Brain imaging and clinical outcome of embodied VR-BCI training in chronic stroke patients: a longitudinal pilot study. Brain-Computer Interfaces, 0(0), 1–17. https://doi.org/10.1080/2326263X.2024.2409463 Cite Download
Blanco Mora, D. A., Van Hoornweder, S., van Dun, K., Verstraelen, S., Cuypers, K., Bermúdez i Badia, S., & Meesen, R. (2024). Toward methodologies for motor imagery enhancement: a tDCS-BCI study. Brain-Computer Interfaces, 0(0), 1–15. https://doi.org/10.1080/2326263X.2024.2372863 Cite Download
Teles, P., Santos, J., & Bermúdez i Badia, S. (2024). Desenvolvimento de ferramenta de realidade virtual para navegação 3D e edição básica de modelos BIM em formato IFC. 5o CONGRESSO PORTUGUÊS DE BUILDING INFORMATION MODELLING. https://doi.org/https://doi.org/10.21814/uminho.ed.142.36 Cite Download
Romão, T., & Bermúdez i Badia, S. (2024). Editorial: Entertainment computing and persuasive technologies. Frontiers in Computer Science, 6. https://www.frontiersin.org/articles/10.3389/fcomp.2024.1369550 Cite Download
Faria, A. L., Almeida, Y., Branco, D., Câmara, J., Cameirão, M., Ferreira, L., Moreira, A., Paulino, T., Rodrigues, P., Spinola, M., Vilar, M., Bermúdez i Badia, S., Simões, M., & Fermé, E. (2024). NeuroAIreh@b: an artificial intelligence-based methodology for personalized and adaptive neurorehabilitation. Frontiers in Neurology, 14. https://www.frontiersin.org/articles/10.3389/fneur.2023.1258323 Cite Download
Pereira Santos, P. J., Soares, L., & Faria, A. L. (2023). Narrative Therapy as an innovative approach to Anorexia Nervosa treatment: a literature review. Journal of Poetry Therapy, 36(4), 310–323. https://doi.org/10.1080/08893675.2023.2189532 Cite Download
Nunes, J. D., Vourvopoulos, A., Blanco-Mora, D. A., Jorge, C., Fernandes, J.-C., Badia, S. B. i, & Figueiredo, P. (2023). Brain activation by a VR-based motor imagery and observation task: An fMRI study. PLOS ONE, 18(9), e0291528. https://doi.org/10.1371/journal.pone.0291528 Cite Download
Faria, A. L., Latorre, J., Silva Cameirão, M., Bermúdez i Badia, S., & Llorens, R. (2023). Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review. Frontiers in Psychology, 14, 1233346. https://doi.org/10.3389/fpsyg.2023.1233346 Cite Download
Freitas, G., Paulino, T., & Bermudez i Badia, S. (2023). Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), 1–5. https://doi.org/10.1109/SeGAH57547.2023.10253765 Cite Download
Cameirão, M. S., Agrela, J. G., Mendes, D. C. G., Costa, R., & Bermúdez i Badia, S. (2023). Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH), 1–7. https://doi.org/10.1109/SeGAH57547.2023.10253763 Cite Download
Hun Lee, M., Siewiorek, D. P., Smailagic, A., Bernardino, A., & Bermúdez i Badia, S. (2023). Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises. User Modeling and User-Adapted Interaction. https://doi.org/10.1007/s11257-022-09348-5 Cite Download
Branco, D., Gonçalves, Ó. F., & Badia, S. B. i. (2023). A Systematic Review of International Affective Picture System (IAPS) around the World. Sensors, 23(8), 3866. https://doi.org/10.3390/s23083866 Cite Download
Mendes, D. C. G., & Cameirão, M. da S. (2023). Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstract Fractal Geometries Versus Realistic Natural Landscapes | SpringerLink. https://link.springer.com/chapter/10.1007/978-3-031-42293-5_1 Cite Download
Silva, P. A., Bermúdez i Badia, S., & Cameirão, M. S. (2023). A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health. Frontiers in Computer Science, 5. https://www.frontiersin.org/articles/10.3389/fcomp.2023.1124183 Cite Download
Mendes, D. C. G., Fonseca, A., & Cameirão, M. S. (2023). The psychological impact of Early Pregnancy Loss in Portugal: incidence and the effect on psychological morbidity. Frontiers in Public Health, 11. https://www.frontiersin.org/articles/10.3389/fpubh.2023.1188060 Cite Download
Fernandes, J.-C., & Bermúdez i Badia, S. (2023). LifeTech Madeira: changing the  paradigm in quality-of-life technologies  research in Madeira. IXCIOSE22 - ix colóquio internacional “olhares sobre o envelhecimento,” Funchal, Portugal. Cite Download
Bermúdez i Badia, S., Avelino, J., Bernardino, A., Cameirão, M. S., Muñoz, J. E., Cardoso, H., Gonçalves, A., Paulino, T., Ribeiro, R., Simão, H., & Sousa, H. (2023). Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults. In A. Simeone, B. Weyers, S. Bialkova, & R. W. Lindeman (Eds.), Everyday Virtual and Augmented Reality (pp. 119–145). Springer International Publishing. https://doi.org/10.1007/978-3-031-05804-2_5 Cite Download
Câmara, J., Ferreira, L., Faria, A. L., Vilar, M., & Bermúdez i Badia, S. (2022). Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients. Games for Health Journal, 11(6), 435–446. https://doi.org/10.1089/g4h.2021.0228 Cite Download
Purg, P., Castillo-Rutz, N., Bermúdez I Badia, S., Csíkszentmihályi, C., Krpan, J., Hedeer, F., Sousa, D. L., & Sirok, K. (2022). Progressive Pedagogies For Innovation Among Art, Science And Technology - The Case Of Mastmodule.Eu. ARTSEDUCA, 32, 209–222. https://doi.org/10.6035/artseduca.6323 Cite Download
Câmara, J., Paulino, T., Spínola, M., Branco, D., Cameirão, M., Faria, A. L., Ferreira, L., Silva, A. R., Simões, M., Bermúdez i Badia, S., & Fermé, E. (2022). Treino cognitivo no pós-AVC: um estudo piloto com a plataforma NeuroAIreh@b. Psicologia Saúde & Doenças, 23, 374–381. https://doi.org/10.15309/22psd230203 Cite Download
Faria, A. L., Nóbrega, M., & Bermúdez i Badia, S. (2022, July 26). Immersive virtual reality for cognitive mapping in awake brain surgery: a scoping review. International Conference on Virtual Rehabilitation - RehabWeek 2022. Cite Download
Lee, M. H., Siewiorek, D. P., Smailagic, A., Bernardino, A., & Badia, S. B. i. (2022). Enabling AI and Robotic Coaches for Physical Rehabilitation Therapy: Iterative Design and Evaluation with Therapists and Post-stroke Survivors. International Journal of Social Robotics. https://doi.org/10.1007/s12369-022-00883-0 Cite Download
Paulino, T., Câmara, J., Branco, D., Ferreira, L., Spínola, M., Faria, A. L., Cameirão, M. S., Bermúdez i Badia, S., & Fermé, E. (2022, June 9). Usability evaluation of cognitive training with the NeuroAIreh@b platform: preliminary results of an ongoing pilot study. 14th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT 2022), Ponta Delgada, Portugal. Cite Download
Câmara, J., Paulino, T., Spínola, M., Branco, D., Cameirão, M. S., Faria, A. L., Ferreira, L., Moreira, A., Silva, A. R., Vilar, M., Simões, M., Bermúdez i Badia, S., & Fermé, E. (2022, June 9). Cognitive training involving simulations of instrumental activities of daily living following acquired brain injury: a pilot study with the NeuroAIreh@b platform. 14th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT 2022), Ponta Delgada, Portugal. Cite Download
Costa, R., Lima, S., Cameirão, M. S., Bermúdez i Badia, S., & Faria, A. L. (2022, June 9). Cognitive training in Alcohol Use Disorder treatment: a randomized control clinical trial with personalized virtual reality and paper-and-pencil in an inpatient population. 14th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT 2022), Ponta Delgada, Portugal. Cite Download
Varandas, R., Lima, R., Badia, S. B. I., Silva, H., & Gamboa, H. (2022). Automatic Cognitive Fatigue Detection Using Wearable fNIRS and Machine Learning. Sensors, 22(11), 4010. https://doi.org/10.3390/s22114010 Cite Download
Lima, R., Asif, M., Sousa, H., & Badia, S. B. i. (2022). Adaptive Control of Cardio-respiratory Training in a Virtual Reality Hiking Simulation: A Feasibility Study. 91–99. https://www.scitepress.org/PublicationsDetail.aspx?ID=li4zBsHI4BE=&t=1 Cite Download
Blanco-Mora, D. A., Aldridge, A., Jorge, C., Vourvopoulos, A., Figueiredo, P., & Badia, S. B. I. (2022). Impact of age, VR, immersion, and spatial resolution on classifier performance for a MI-based BCI. Brain-Computer Interfaces. https://www.tandfonline.com/doi/abs/10.1080/2326263X.2022.2054606 Cite Download
Lee, M. H., Siewiorek, D. P., Smailagic, A., Bernardino, A., & Bermúdez i Badia, S. (2022). Towards Efficient Annotations for a Human-AI Collaborative, Clinical Decision Support System: A Case Study on Physical Stroke Rehabilitation Assessment. 27th International Conference on Intelligent User Interfaces, 4–14. https://doi.org/10.1145/3490099.3511112 Cite Download
Spínola, M., Câmara, J., Ferreira, L., Faria, A. L., & Badia, S. B. i. (2022). Customizing a Cognitive Stimulation Program for Individuals with Dementia through a Participatory Design Approach. Applied Sciences, 12(22), 11612. https://doi.org/10.3390/app122211612 Cite Download
Cameirao, M. S., & Fonseca, A. (2022). AViR: A Virtual Reality based framework for psychological support after  involuntary early pregnancy loss. 14th International Conference on Disability, Virtual Reality & Associated Technologies. Cite Download
Luis Duarte Andrade Ferreira, Spínola, M., & Sofia Cavaco. (2022). Impact of Combined Music and Reminiscence Cognitive Stimulation in Dementia: A Longitudinal Pilot Study Using Musiquence. IHAW 2022 | ICT for Health, Accessibility and Wellbeing. Cite Download
Diana C. Gonçalves Mendes, de, Y. A. da S. G. A., Carla Vale Lucas, Pereira Soares, M. L., & Sergi Bermúdez i Badia. (2022). A Pilot Study to Evaluate the Feasibility of a Science-based Game Called Symphony to Alleviate Depression  Symptoms. IHAW 2022 | ICT for Health, Accessibility and Wellbeing. Cite Download
Fluet, G. G., Roy, D., Llorens, R., Bermúdez i Badia, S., & Deutsch, J. E. (2022). Basis and Clinical Evidence of Virtual Reality-Based Rehabilitation of Sensorimotor Impairments After Stroke. In D. J. Reinkensmeyer, L. Marchal-Crespo, & V. Dietz (Eds.), Neurorehabilitation Technology (pp. 429–466). Springer International Publishing. https://doi.org/10.1007/978-3-031-08995-4_20 Cite Download
Vourvopoulos, A., Blanco Mora, D. A., Aldridge, A., Jorge, C., Figueiredo, P., & Bermúdez i Badia, S. (2022). Enhancing Motor-Imagery Brain-Computer Interface Training With Embodied Virtual Reality: A Pilot Study With Older Adults. 2022 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence, and Neural Engineering. Cite Download
Badia, S. B. i, Silva, P. A., Branco, D., Pinto, A., Carvalho, C., Menezes, P., Almeida, J., & Pilacinski, A. (2022). Virtual Reality for Safe Testing and Development in Collaborative Robotics: Challenges and Perspectives. Electronics, 11(11). https://doi.org/10.3390/electronics11111726 Cite Download
Louis, M., Freitas, J., Dionísio, M., & Bermúdez i Badia, S. (2022). Lucky Hero’s Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage. LNCS. HCII 2022. Cite Download
Pereira, F., S Cameirão, M., & Bermúdez I Badia, S. (2021). The impact of exergames on the functional balance of a teenager with cerebral palsy - a case report. Disability and Rehabilitation. Assistive Technology, 1–10. https://doi.org/10.1080/17483107.2021.1980623 Cite Download
Asif, M., & Cameirao, M. S. (2021, August 9). Road crossing behaviors of Pedestrians in two different Virtual Reality Environments. 13th International Conference on Disability, Virtual Reality & Associated Technologies (ICDVRAT 2021), Serpa, Portugal. Cite Download