Bitalino Demo

Bitalino Unity3D Demo Package

The bitalino Demo package is a package to be used in Unity3D. This demo allows you to fully integrate your bitalino with unity3D as long as you use the Reh@panel protocol to send its information. There is already a tool (BITalino client) that sends the bitalino information using this protocol.

Developed by: Tatiana Vieira, Yuri Almeida

Importing the package

  1. Create a new project
  2. Import the package bitalinoDemo.unitypackage
    1. Assets -> Import package -> Custom Package

Requirements to use the package

  1. Plug in your bitalino to the PC (bluetooth pair)
  2. Make sure that it is sending information by UDP to port 1202 (To change this port see below).
    1. You can use the bitalino client to do this – Download Link

Testing the scene

  1. Open the Scene
    1. Neurehab -> Demo Bitalino-> Scenes -> BitalinoDemo
  2. Make sure you fulfill all the requirements
  3. Press Play
 
1 – UDPGameobject that has the UDP connection Information. You can change the UDP port here
2 – ComponentsGameobject that has the Bitalino.cs script
3 – Bitalino PrefabPrefab that has the BitalinoUnity.cs script. This prefab will only appear in the scene when you have pressed Play
1 – Number Of SamplesThe number of data samples to save for each data input. In the end returns the average of that data input.
2 – Position MultiplierMultiplies the position that is receiving for this value. This is useful when you have a game world scale that differs from the real world.
3 – Prefab parentThe Gameobject parent where the device prefabs are going to be instantiated. Each instantiated prefab represents a Bitalino that is sending data by UDP.
4 – PrefabsThe list of prefabs that can be instantiated.
5 – Time to LiveThe maximum time in seconds that a prefab can wait for new data before it is destroyed.
1 – Available Data All the data that we are receiving from a bitalino.
2 – Device Id The bitalino identifier. Each device has its own ID.
The data is accessed through the BitalinoUnity.cs script. If you open this script, in the UpdateGuiValues function you will notice that the bitalino prefab values are updated there.
private void UpdateGuiValues()
{
A0Value.text = Neurorehab.Scripts.Enums.Bitalino.a0.ToString().ToUpper() + ": " + 
GenericDeviceData.GetFloat(Neurorehab.Scripts.Enums.Bitalino.a0.ToString());
...
}
To be able to access any data that the bitalino is sending, you will need to know two things: the label of the information you want to access and the type of that information. Then, using the BitalinoUnity.cs script, you can find all this information by accessing the GenericDeviceData Dictionaries as shown below:
GenericDeviceData.Get[INFORMATION_TYPE]([INFORMATION_LABEL]);
For example, to access the bitalino battery value which is labeled as ‘battery’ and is of the type float, you can:
GenericDeviceData.GetFloat(“battery”)
 

Current Bitalino protocol values

Information Label [INFORMATION_LABEL] Information Type [INFORMATION_TYPE]
a0Value (float)
a1Value (float)
a3Value (float)
a4Value (float)
d0Value (float)
a1Value (float)
a2Value (float)
a3Value (float)
batteryValue (float)

Media